Planck-Scale Soldier
Controls: (Requires Mouse)
WASD to move, mouse to aim, l_click or space to dash
It turns out the quantum realm was way more dangerous than we realized! Upgrade your character to neutralize the advancing particles and gain energy coins.
Watch out for black-hole singularities! With your help, we might advance our technology far enough to sustainably live on the plank-scale!
Music is original content, made by me, for this jam
Soundfx from 99Sounds.org
Black hole shader stolen from PlayWithFurcifer
Updated | 2 days ago |
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | JaimeKurz |
Genre | Shooter |
Made with | Godot |
Tags | Arcade, Incremental, No AI, Shaders, Shoot 'Em Up, Top down shooter |
Comments
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the dash upgrades dont work for me, it just says <null>
I'm guessing you mean the final upgrade for dash-cooldown? Or do you mean unlock dash. If it was dash-cooldown, I forgot to add the final upgrade. If it was something else, lmk what browser you are running.
The spawn point of your bullets is a bit messed up. It's possible for you to have a red enemy in front of you. Shoot straight at them, and have the bullet spawn in behind them. Happened like 4 times in a row on the same run.
Nice game! Quite fun, but the blue enemies are very frustrating at the beginnin
sometimes i'll just die?? like no indication of what killed me or why i just die
THERE'S FUCKING INVISBLE ENEMIES
Either that's a glitch, or it is the black holes that follow the blue enemies, which I admit blend too much into the background.
My guess is a glitch, but i'm gonna crank my brightness and check
edit: yeah they're absolutely invisble. I'm on Chromebook currently
What I guess is happening, is that the chrome book doesn't allocate enough GPU processing, as all the enemies are rendered through shaders and particle shaders. Which color enemies do you see? There should be red, cyan, and purple.
currently, just red. I imagine that one of the colors comes later, but currently all I can see is the red ones.